Points rummy, in the order a reader actually plays a hand
Points rummy is the shortest of the three rummy formats. One hand, one winner, money changes hands on the result. The format is well suited to a short, time-boxed session with a hard cap on loss exposure. The page below walks through a hand in the order a reader plays it.
The deal
Each player is dealt 13 cards. The remaining stack is placed face down. The top card is flipped face up to start the discard pile. The player to the dealer's left picks first.
The sort
The first thirty seconds of the hand are the sort. The reader sorts the hand into probable sequences and sets. The sort is not optional. A bad sort makes every later decision slower.
The turn
A turn has three steps: pick, meld-check, discard. The reader picks a card from the closed or open pile, checks the hand for new melds, and discards one card face up to the open pile. The pick is mandatory; the discard is mandatory; the meld-check is optional until the declaration.
The declaration
The declaration is a claim that the hand is ready. The reader lays all 13 cards face up in two sequences (one pure, one either pure or impure) and any number of sets. The platform's hand-validator confirms or rejects. A rejected declaration is a wrong show and carries a heavy points penalty.
The scoring
The winner takes the points pool. The loser pays the points value of the loser's ungrouped cards, with face cards and aces worth 10 points each and number cards worth their face value. A wrong show is a flat penalty, typically 80 points.
When to drop
A first-life drop costs less than a wrong show. The drop is the right move when the hand is unworkable after the sort. The desk recommends planning the drop into the pre-session routine.


